SEMINARS 2008

What?
Weekly research seminars, fostering discussion & conversation.

Who?
The seminars are presented by staff and research students of the Key Centre of Design Computing & Cognition.
The seminars are open to anyone interested.

Where?
The Sentient, level 2 at the Wilkinson Building.

When?
Generally Wednesdays, 1pm until 2pm. Feel free to bring your lunch!

Presenting?
Download the wireless projector software.

Interested in previous seminars?
See the 2007, 2006, 2005 and 2004 calendars.

Want more information?
Please contact Xiangyu Wang

     
     
  Program March Semester 2008
date name title
20 February Fiona Chatteur
Design for Pedagogy Patterns for E-learning
This seminar discusses a theory for the foundation of design for pedagogy based on the principles of pattern languages. Using this guiding theory, a pattern structure is developed using a variation of the Alexandrian pattern structure to embed pedagogy and teaching practices at the core of the design of e-learning. A pattern dealing with the organization of an online discussion group based on pedagogical principles of constructivism and experiential learning is discussed to illustrate the application of the theory. This design for pedagogy pattern structure addresses deficiencies in the use of patterns when applied to e-learning.
27 February KazJon Grace
Situated association in analogy-making in design
This PhD proposal introduces a model of situated association in situated analogy-making.  The model is based on the notion that an association between two elements can be represented as a transformation in conceptual space that creates an overlap between the two elements.  The model is developed from the "discrimination game" architecture developed by Luc Steels to create a game in which an agent learns by both discriminating between and associating objects in its context. A set of tests for the model are developed by drawing on the principles of divergent thinking tests used in the psychometric study of creativity.
5 March Vishal Singh Computational Model To Study Team Expertise
A collection of experts is not enough to make an expert team. Team expertise is said to depend on the ability of the team members to collectively perform as a group. Literature suggests that a number of factors like Team Mental Model, Team Structure, intra-team tactics and interpersonal relationships influence team performance. The available theories on team expertise are prone to subjective interpretation. Through a computational model, this research is aimed at developing an operational theory of team expertise, focussing on the influence of Team Mental Model and Team Structure on team expertise. A series of experiments are proposed where agent and team parameters will be varied to simulate the changes in Team mental Model and Team Structure, and the variations in team performance will be observed. This presentation discusses the research background, modelling decisions and experimental set-up for the simulations to be conducted.
12 March Davina Jackson (in person) &
John Frazer (by video from QUT).
d_city: Developing a global online research network towards modelling cities with dynamic data.
In this presentation, Davina Jackson will:
• Give a general background about emerging policies from the Rudd Government of relevance to the Faculty of Architecture, Design and Planning and design research entities in Australia;
• Explain what’s happening with the emerging d_city global online research network, its main research visions and its potential points of relevance to the University’s researchers;
• Highlight the Metropolis Connecting Cities congress to be held in Sydney in October 2008 and opportunities for researchers to inform the audience of around 1000 mayors and senior government delegates from over 100 cities of more than a million people;
• Focus on the proposed d_city Video Lounge at the Metropolis Congress and potential to contribute videos of research relevant to data cities.
• Outline six global brands emerging from Sydney offering multi-disciplinary urban design leadership.
• How to involve creative output from the Faculty in one or more of these ventures.

Key words: data, city, dynamic digital design, architecture, research network, modelling, urban design, artificial intelligence.

SPEAKER BIOGRAPHY
Davina Jackson [M.Arch (history and theory) UNSW, PhD candidate RMIT] is an international writer, editor, occasional architectural historian and an entrepreneurial promoter of progressive architecture and design. A former political and crime reporter from New Zealand, she was the architecture editor for Vogue Living and Belle in the 1980s, editor of Architecture Australia in the 1990s, author of Australian Architecture Now (2000) and Next Wave: Emerging Talents in Australian Architecture (2007) as well as a guest critic and nominator for Phaidon’s World Atlases of Contemporary Architecture and 10X10_2 survey of 100 architects chosen by 10 international critics. She curated the Synthesis: Art + Architecture exhibition program in 1992 and 40UP: Australia’s Next Generation in Architecture (1999 Sydney, Melbourne; 2000 Hamburg, Berlin). From 2003-2005 she chaired a task force which successfully brokered a viable funding system for Australia to exhibit regularly at its often vacant national pavilion at Venice Architecture Biennales. From 2005-2007 she was Associate Professor of New South Global Design, advising three faculties at the University of New South Wales on emerging opportunities for cross-disciplinary urban design collaborations. Since 2005 she has been working with a steering committee of eminent digital architecture and design academics to establish a cross-disciplinary network of researchers in all fields relevant to the current revolution in data modelling future cities. She is now a Director of DCity Pty Ltd (organising an online presence to serve the d_city research community) and the Sydney International Smart Light Festival Ltd (organising a new biannual festival of low-energy urban lighting installations around the Sydney waterfront).
19 March Hong Jun Song Development of Sonification Strategies
The goal of this research is to systematically measure the potential for sonification design to facilitate communication and interpretation of continuous quantitative data. Comprehensive investigation of the function of complex auditory displays in this study, attempts to bridge the gap between objective computational auditory events and subjective individual responses, and tie auditory display work together with perception-cognition-action relationships.

The conclusion of experimental data about auditory perception, cognition and action in a dynamic context endeavours the involvement of the interactions of multiple disciplines and are able to be applied to a broad generation of informative and efficient sonification.

26 March no seminar - Easter holiday title
abstract
2 April Xiong Wang A Case Study of Computing Appraisals in Design Text
This paper presents case studies of the calculation of appraisals, the linguistic construal of emotions and attitudinal positions, in natural language design text. Using two data sets, one a standard set of movie review text and one a set of a natural language design text, we compare the performance of support vector machines for the classification of design documents by overall semantic orientation based on two different numerical representations of the design text. For the natural language design text data set, we additionally compare the performance of the support vector machine for the categorization of the text into three categories, Product, Process and People. We find that the sparse yet high dimensional representation of the design text allows the support vector machine to perform best. Further, we find modest benefit in encoding more knowledge about the semantic category and orientation into the representation beyond frequency counts on the occurrence of unigrams in the text.
9 April Lucilla Carvalho Sociology of learning in design: Languages of description
Learning in design involves not only understanding design theories, or being exposed to the procedures, skills and processes necessary to design an object. It involves also understanding what counts as relevant and genuine within a particular design discipline, and how its existing group members recognise and realise legitimate design practices. This research examines how knowledge and identity are specialized within four design
disciplines: engineering, architecture, digital media and fashion design.
In this seminar, we present a Bersteinian approach to the development of the research's languages of description. A matrix used to guide the research was created in order to facilitate the mapping of the theory to empirical data and vice versa. Methodological implications are discussed through the lessons we have learned in the development of instruments (the interview questionnaire and the survey protocol), and the framework used to guide the analysis. We also present how Basil Bernstein's concepts of classification and framing and Karl Maton's concepts of 'legitimation codes', combined with the empirical results, might support instructional functions when embedded in an e-learning environment about experiencing the practice of design, in the informal learning setting of a museum.
16 April no seminar title
abstract
23 April Crighton Nichols The Appropriation of Technology by Indigenous Communities: A Capability Approach
The purpose of this research is to develop a conceptual framework and formal model that can help inform policy and guide investment in efforts to improve the quality of life for indigenous communities by exploring the fundamental capabilities required by indigenous communities to appropriate technologies in a manner they have reason to value. A meaningful measure of the relevant capabilities will be required to achieve the purpose.

The literature shows that the capabilities approach may provide a comprehensive framework for assessing how capable indigenous communities are of appropriating technologies in a manner they have reason to value. In addition, recent developments in measuring empowerment have been made that are applicable to measuring capabilities.

A comparative case study mode of inquiry will be adopted to investigate this research problem. Within each case study, a 'mixed methods' approach will be used to explore the capabilities from both a 'bottom-up' and 'top-down' perspective. It is anticipated that this combination will provide a more comprehensive understanding of the capabilities available to indigenous communities.

30 April CAADRIA reports title
abstract
7 May Andrea Lau Using Visualisation as a Medium to Increase Awareness of Social Issues
How can data visualisation help to make people more aware of social issues which pervade our society today?

From issues such as climate change and sustainability, to government policies and spending, to people and welfare, we believe data visualisation can be used to change people's attitudes and behaviour.

The research field of data visualisation mainly focuses on functional goals, aiming to improve efficiency in day-to-day tasks for experts in fields such as biology or finance. On the other hand, data about issues prevalent to a more general public are not given the same importance. If these datasets were visualised for more general audiences in such a way as to engage, elicit exploration, and inform, then would they be able to change people's thinking about a particular issues?

The objectives of this research are to derive data visualisation techniques which address the intent to make people more aware of social issues, integrate these principles into the creation of visualisation artefacts, and evaluate their impact on attitudes and behaviour.

14 May no seminar title
abstract
21 May Somwrita Sarkar Machine Learning for Problem Modeling and (RE)-Formulation in Design Optimization: A Cognitive -Computational Approach
This seminar will present unsupervised machine learning methods to automate design problem modeling and (re)-formulation in design optimization. The theoretical basis of developing these algorithms from a statistical pattern extraction perspective will be presented, i.e. how findings from cognitive science lie at the basis of the methodology development. Then, a knowledge-lean learning and inference mechanism based on Singular Value Decomposition (SVD) for design optimization problem (re)-formulation at the problem modeling stage will be presented. The distinguishing feature of the mechanism is that it requires very few training cases to extract and generalize knowledge for large classes of problems sharing similar characteristics. SVD is applied as a dimensionality reduction tool to extract semantic patterns from a syntactic formulation of the design problem. The mechanism is explained and evaluated on a model-based decomposition problem, a hydraulic cylinder design problem, and a medium-large scale Aircraft Concept Sizing problem. The results show that the method generalizes quickly and can be used to impute relations between variables, parameters, objective functions, and constraints when training data is provided in symbolic analytical form, and is likely to be extensible to forms when the representation is not in analytical functional form.
28 May no seminar title
abstract
4 June Nick Kelly Constructive Interpretation in Design Thinking
This seminar presents a computational framework for a model of interpretation as it relates to design thinking. Work has begun to implement a model that demonstrates the way that interpretation enables the use of experience to construct something meaningful from the data available. It looks at the balance between push from the data available and pull from experience. The computational framework uses a number of unsupervised category learners to represent memory within different levels of abstraction, with regions in each layer connected by auto-associative memory. Each layer within the model structures the data from the layer above it. A simple example with shapes is used for describing the framework.
9 June Andrea Lau Using Visualisation as a Medium to Increase Awareness of Social Issues
How can data visualisation help to make people more aware of social issues which pervade our society today?

From issues such as climate change and sustainability, to government policies and spending, to people and welfare, we believe data visualisation can be used to change people's attitudes and behaviour.

The research field of data visualisation mainly focuses on functional goals, aiming to improve efficiency in day-to-day tasks for experts in fields such as biology or finance. On the other hand, data about issues prevalent to a more general public are not given the same importance. If these datasets were visualised for more general audiences in such a way as to engage, elicit exploration, and inform, then would they be able to change people's thinking about a particular issues?

The objectives of this research are to derive data visualisation techniques which address the intent to make people more aware of social issues, integrate these principles into the creation of visualisation artefacts, and evaluate their impact on attitudes and behaviour.

11 June

Martin Tomitsch

Of Tangible Experiences, Virtual Windows, Architectural Ceilings, and Unusual Displays
After a brief introduction of some research prototypes and a development toolkit for tangible computing interfaces developed at the Vienna University of Technology, this seminar discusses the concept of "information sky", which introduces the architectural ceiling as information surface in everyday environments. The concept will be elaborated through scenarios, prototypes, and user studies in this field and the challenges of evaluating information sky applications will be discussed. The seminar concludes with two information visualisation applications that are based on the Design Lab's SmartSlab screens.
16 June Noelene Fajardo
ExternalEyes: Evaluating the Visual Abstraction of Human Emotions on a Public Wearable Display Device
The need for information anytime and anywhere has meant that computers have migrated from the familiar context of the desktop onto the human body in the form of wearable computers. Wearable visualizations or displays are the latest trends to emerge from the field of wearable computing, resulting in body-worn devices that represent data to the surrounding users. This research presents the development of two different wrist-worn displays that measure and convey skin conductivity, which in its broadest sense can be considered a measurement of physiological arousal in humans. Each distinctive display will vary in the level of comprehensibility and ease of understanding it affords to those who view it over a period of time. An in-depth evaluation study of usage patterns of each display will be conducted to assess the overall usability of wearable computing displays in every day contextual environments.
18 June Honours presentations: Rui Wang Design of framework of a Mixed Reality-supported collaborative system by considering presence factors
The aim of this research is to design and evaluate a Mixed Reality-supported collaborative system by considering the concept and characteristics of presence. This research introduces a Mixed Reality-supported collaborative system, called MR-Collab, to facilitate remote interior design by considering presence factors. It combines Mixed Reality (MR), more specifically Augmented Reality (AR), and state-of-the-art communication and collaboration technologies. The concept is partially based on Benford's Mixed Reality boundaries theory.
This system can facilitate collaboration between distributed designers and customers through Mixed Reality environment especially focus on measuring the degree of presence. The sense of "being there" and "we are together" could be achieved, which means MR-Collab allows users to experience the sense of being in the same "place" instead of being isolated while using conventional desktop computers . After the design and development of the system, the usability of the MR-Collab system will be evaluated and, the level of presence that generated when users are working with this system will be measured as well.
25 June Research Masters presentations title
abstract
     
  Program July Semester 2008
23 July Rui Chen Using Tangible Augmented Reality to Support Urban Design Learning
Nowadays, it is becoming more and more popular for teaching and learning to be supported in technology-supported settings, which could become new instructional methods. Tangible Augmented Reality (TAR) technology could create an innovative and interactive learning space by merging computer-generated elements of virtuality into a real learning space. It is envisaged that the combination of real and virtual media opens new perspectives for teaching and learning. However, different cognitive and social-learning processes are involved with different types of design learning activities. This Ph.D. proposal aims to evaluate Tangible Augmented Reality learning space for improving the pedagogical effectiveness of experiential and collaborative learning processes in urban design learning. There are three major components (framework, prototyping, and experimentation) in this proposal.
The theoretical framework part presented a theoretical foundation for designing and implementing TAR technologies to improve the pedagogical effectiveness of learning processes in different types of design learning activities. One TAR prototype is planned to be developed based on the justifications from the framework. The experimentation plans two experiments: one for validating TAR’s benefits in individual learning, the other for evaluate the effectiveness of TAR in social learning. The proposed time schedule is also included in this proposal.
30 July Fiona Chatteur Design for Pedagogy Patterns and the ICALT Conference in Spain
This talk discusses a theory for the foundation of design for pedagogy based on the principles of pattern languages. Using this guiding theory, a variation of the Alexandrian pattern structure to embed pedagogy and teaching practices at the core of the design of e-learning. Based on pedagogical principles of constructivism and experiential learning this design for pedagogy pattern methodology addresses deficiencies in the use of patterns when applied to e-learning.

A paper based on this research was presented at the ICALT conference in Spain three weeks ago, so this talk summarises the conference experience and also asks participants to make for themselves the links between pedagogy and design using the Pattern Pack card system.

6 August KazJon Grace A computational model for constructing novel associations
This talk presents a computational model for the construction of novel associations as a component of a larger project on analogy-making.
Association-construction is driven by a reinterpretation-based model of subjective similarity. Associations are constructed by transforming the way the agent perceives the objects being associated so that they become similar. A model is described where an agent develops associations by an iterative process of attempting to relate objects in its environment.
13 August Vishal Singh Exploring the role of social learning in formation of team mental model and team expertise
A computational model has been developed to study the role of different modes of social learning on the formation
team-mental-model(TMM) and team expertise. In this model, the TMM is formed over time as team members learn about each other. Members can learn about other team members and self from (a) their personal interactions with the task and other team members (b) observing other members perform tasks and interact with a third member. The different modes of learning are discretely represented, allowing controlled analysis of the role of each of the learning modes on formation of TMM.
The research framework, experiment design and simulation results used to validate the framework will be presented. Outcomes of this research have implications for the way teams are put together, how they are managed, and how they can be studied using computational simulations.
20 August Dr Simon Colton Enhancing Objet Trouve methods in Graphic Design - Progress so Far
We are currently six months into a one year EPSRC funded feasibility study where we are investigating the usage of descriptive machine learning in graphic design applications. In particular, we are looking at using fitness function invention and closed-loop learning to attempt to model a user's aesthetic preferences in image filtering, and we are looking at inducing constraints from user examples in scene construction. In the talk, I will give a progress report and demonstrate some software we are developing for the project. I will use this to introduce a few notions from computational creativity that I have been developing recently.
3 September Francesca Veronesi title
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10 September no seminar title
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17 September Jerry Tsai title
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24 September

Nick Kelly

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1 October no seminar (break)  
8 October

Lucilla Carvalho

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15 October

Somwrita Sarkar

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22 October Joanne Jakovich title
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29 October Mercedes Paulini title
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5 November Nick Cawthon title
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12 November Honours presentations title
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19 November Research Masters presentations title
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26 November Xiong Wang title
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3 December Crighton Nichols
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